name	smoke2
health	100
type	trap
shadow  none

candamage  obstacle enemy

anim idle
	loop    0
	offset	92 200
        delay   20

        #subentity/custentity {name}
        subentity smoke3
        #spawnframe {frame} {x} {z} {a} {relative?}
        spawnframe 1 -10 0 0 0

        attack  43 22 108 184 500 1
        frame	data/chars/misc/empty.gif
        delay   6
       
        
        
        frame	data/chars/misc/smoke1.gif
        frame	data/chars/misc/smoke2.gif
        frame	data/chars/misc/smoke3.gif
        frame	data/chars/misc/smoke4.gif
        frame	data/chars/misc/smoke5.gif
        frame	data/chars/misc/smoke6.gif
        frame	data/chars/misc/smoke7.gif
        
        frame	data/chars/misc/smoke8.gif
        frame	data/chars/misc/smoke9.gif
        frame	data/chars/misc/smoke10.gif
        frame	data/chars/misc/smoke11.gif
        frame	data/chars/misc/smoke12.gif
        frame	data/chars/misc/smoke13.gif
        frame	data/chars/misc/empty.gif
        